Meanwhile, there were a few lag-related graphical glitches apparent in the demo sessions, with cars jerking oddly in front of you as you approach, but we're assured that the problem will be addressed in the run up to its release. The six-player network games at the show gave us some hint of how much of a draw this will be when it arrives later in the year, but frustratingly you can't see what car your opponent has chosen until you're actually in the race, and voice support won't be included either, although it may yet make an appearance in a pre-race lobby situation. We know which one we're more excited about.
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But don't forget, GT4 has full online racing, although it must be noted that Gotham 2 will also have this, albeit lag free and for up to eight players, along with ghost downloads and time leaderboards. If we're totally honest, the demo of Project Gotham 2 was far more impressive both visually and in gameplay terms, encompassing the handling and the various distinct ways of playing it. From the hour or so we hurled ourselves around the various tracks, the handling doesn't seem dramatically different from GT3, although it would be unfair to judge from such a relatively brief session. The actual car models are extremely well rendered, as you'd expect from the "masters". Just as well, then, that the demo is a fairly focused affair. It just makes it pretty impossible to review like a conventional game. We're not sure if this makes the game any more fun, or just makes it an insanely complex and completist simulation, but we can't really complain about more content.
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Glitch Turismo?Ĭar wise, there was talk at the show that GT4 will have more cars than any previous title in the series, with an insane 500 plus figure being thrown around. But before you ask, no there's no vehicle damage.
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The dusty rally-based Grand Canyon course was less impressive, while the stadium-based track was nothing you haven.t seen plenty of times before, but all amply demonstrate Polyphony's ability to push the PS2 further than many could have imagined. Of the trio of tracks on show at E3, New York City particularly caught the eye, showing off the nigh on photo realistic backdrops to stunning effect (as long as you ignore the cardboard cut-out crowds), with incredibly detailed buildings and texturing throughout. Sadly, voice chat won't be available in game, and we know precious little about what online modes will be included. The online mode is perhaps the most interesting development, with support for up to six players, offering petrolheads the chance to both race online and "chat with others to form an automotive community". More cars, different courses, an "all-new" physics engine with "revolutionary technology to deliver enhanced, if not perfected, game physics", new race modes, online gameplay and graphics that provide a "near-realistic automotive racing simulation". First of all we got some decent hands-on time with the game, playing through three tracks, sampling some networked racing, and then we went off for a chat with the esteemed Kazunori Yamauchi from developer Polyphony Digital in a round table Q&A session of which more later. As predictable as a new FIFA game, we hardly need to remind you that there's a new Gran Turismo title due out on the PS2 at the end of the year, and more than a few of you will be perspiring just a little at the prospect of opening the bonnet of Mk.4 and sniffing the fumes.īut thankfully we've got a little more than an enthusiastic press release to go on.